The Virginia G. Piper
Center for Creative Writing

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Storytelling for Games with Michael A. Stackpole, Bonnie Jean Mah, Marcin Blacha

Date(s): Friday, December 11, 2020, 10:00 a.m. to 11:00 a.m. Phoenix MST
Conversation, Panel
Genre and Form(s): Fantasy, Fiction, Genre Fiction, Storytelling
Cost: Free

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About this Event

Join authors and narrative designers Michael A. Stackpole, Bonnie Jean Mah and Marcin Blacha as they discuss their work telling stories for some of the most beloved games of our time. From The Witcher to World of Warcraft and Gears of War, hear how these storytellers build new stories within existing worlds and keep us coming back for more.

Storytelling for Games with Michael A. Stackpole, Bonnie Jean Mah and Marcin Blacha is Friday, December 11, 2020 from 10:00 a.m. to 11:00 a.m. Phoenix MST on Zoom .

The Zoom link will be emailed the day before the program.

About the Authors

Michael Stackpole

Michael A. Stackpole is an award-winning novelist, game designer, computer game designer, graphic novelist, screenwriter and podcaster. He's had over fifty novels published, including the New York Times Bestselling I, Jedi and Rogue Squadron.

Photograph of Bonnie Jean Mah

Bonnie Jean Mah is a writer and narrative designer working in the video game industry, bringing a background in film and television as a writer, director and producer to her work in game development. She's Franchise Narrative Lead for Gears of War at The Coalition (Microsoft), where she oversees narrative development on Gears game titles and extended universe publications.

Photograph of Marcin Blacha

Marcin Blacha is a Story Director in CD Projekt RED (Poland). Previously a designer of tabletop games and a writer for gaming press, for the last eleven years he has worked in the video games industry (The Witcher; The Witcher 2: Assassins of Kings). Most recently he’s been responsible for the narrative for The Witcher 3: Wild Hunt as well as the add-ons: The Witcher 3: Hearts of Stone and The Witcher 3: Blood and Wine. He is currently working on a yet-unannounced project.